QA Picking Our Noes
Q4 2016 Progress Report
Finally the Q4 2016 progress report! Yes we know it's a bit late but you will find it was worth the wait! On to the changes:
Happy New Year From The PCSX2 Team
The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were hic busy...coding 馃槢
Alpha Testing Gs World
Today, we will discuss the alpha testing feature of the GS. The feature is very basic but awful to emulate. Yet again, GS capability is 10 miles ahead of current GPUs.
Q3 2016 Progress Report
Channel Shuffle Effect
Q2 2016 Progress Report
New Website Launched!
After being in the works for half a year ( 馃槢 ) we finally got around making the new website public!
January - February 2016 Progress Report
Hello everyone and welcome to another glorious PCSX2 progress report! This time we've got a lot of GSdx improvements to share with you. We also have an announcement regarding the progress reports.